3D Rubber Duck in 10 Seconds! (image +stroke)

 The following example shows how to create a 3D model from an  image in three simple steps.

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Step 1. Load Image

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Step 2. Draw Outline

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Step 3. Click "3D"

  

While drawing the outline, you can always go back and redraw it, edit it, and save it. Then you can use the saved outline for another background, or work on it again later.

3D Dragon in 20 Seconds (image + stroke + annotation)

The following example shows how to create a 3D model with hole.  

 image012.png  image015.png

Step 4. Load background image and draw the outline

 

image016.png            image019.png         

 image021.png

 

Step 5. Draw the second stroke, select the annotation pen, and annotate an x for the section that has to be excluded.

 

image023.png  image025.png

 

Step 6. Click "3D"

  

 Creating a Game Console Controller (image + stroke + extrude)

 The following example shows how to extrude a 3D mode. 

 image026.png

Step 7. Load background image and draw the outline

 

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Step 8. Click "3D" and select the “extrude” option  for inflation type.

 

 Exporting 3D model with obj format and import it in 3DsMAX and MAYA 

 

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Finishing the outline

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Exporting the 3D model as an obj file

 

 

 image041.jpg

Importing the obj file into 3DsMAX

 image043.jpg

Importing the obj file into MAYA

Functions

Icon

Mouse

Digital pen

Action

 

Left mouse drag

Drag

Panning

 

Right mouse drag

Click and drag

Rotating

 

Mouse wheel

Two figure touch

Zooming

 image032.png

Select freeform pen + left mouse drag

Select freeform pen

Draw stoke

 

Select eraser +left mouse drag

Select eraser

Erase the stroke

 image034.png

Select Clear current sketch

Select Clear current sketch

Erases all strokes together

 image036.png

Select annotation pen

Select annotation pen

Annotate by drawing an X mark on the specific part

 image038.png

Select mirror stroke 

 

Creates a reflected copy of the stroke